Die bisherigen Changelogs:
* 2010-7-29 B
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* de_dust2 ( de_dust2_v106)
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* fixed new seam in ground (CT spawn)
* removed unnecessary model includes
* removed clip from top of wall (short)
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* 2010-7-29
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* de_dust2 ( de_dust2_v105)
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* Updated collision on wall teeth
* Built cubemaps for HDR, LDR
* Fixed a bunch more seams/ holes in the ground
* Rested floating props
* Clipped off some rock
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* 2010-7-27 B
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* de_dust2 ( de_dust2_v104 )
* Fixed player getting stuck at double doors
* Fixed wrong texture in interior arch
* Fixed gaps in ground
* Textured visible nodraw roof from T spawn
* Fixed newly blocked window (short A)
* Fixed hole in sky clip (long A)
* Clipped off awkward high position on rocks

r CT spawn
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* 2010-7-27
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* de_dust2 ( de_dust2_v103 )
* halved tonal range ( reduced HDR effect )
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* de_dust ( de_dust_v102 )
* halved tonal range ( reduced HDR effect )
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*
* 2010-7-26
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* de_dust2 ( de_dust2_v102 )
* fixed a bunch of exploits.
* matched dust cloud visibility to DX8.
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* de_dust ( de_dust_v101 )
* matched dust cloud visibility to DX8.
* matched de_dust2's HDR characteristics.