General:
-Fixed survivors being able to climb some infected-only ladders
No Mercy 1 – Apartments:
-Survivors should no longer be able to fall into the street-level infected-only area from the starting rooftop -Players should no longer be able to drop down onto the invisible brush at the corner.
-Survivors should no longer be able to incapacitate themselves by jumping toward the electric box prop opposite the starting rooftop. It should now be fatal
No Mercy 2 – Subway:
-Players should no longer get stuck when in the back corner underneath the starting safe room -Survivors should no longer be able to jump onto the tiny ledge on the side of the building following the door/generator event -Made the piano
r the ending safe room into a an immobile, static prop to solve an issue with infected players using it to block the safe room.
No Mercy 3 – Sewer:
-Survivors who somehow manage to get on top of the gas station should no longer be able to leave the map.
-The work light at the mid-way point in the sewer is now an immobile, static prop to solve an issue with infected players using it to block survivor progress.
No Mercy 4 – Hospital:
-Added the missing "breakable" decals to the breakable wall in the second part of the stairwell.
-Made the breakable wall in the second part of the stairwell breakable to all infected.
-Survivors should no longer be able to enter the infected-only vents and passages above and
r the elevator event.
-The two
-only breakable walls in the upper, under construction floor into can now be broken by any infected.
No Mercy 5 – Rooftop:
-Added several props to cover and remove an invincible spot on one of the lower tiers of the rescue rooftop.
Cold Stream 4 – Cut-throat Creek:
-Fixed infected not being able to path to survivors when standing in the
r the
fight.